A game with puzzle and action elements heavily intertwined, the gameplay is reminiscent of Pac-Man and Rubik's Cube. Control the eponymous little blue creature so that it can get to the finish, sliding parts of the level to make a path or outwit the relentlessly pursuing enemies.
I pretty much made the whole game, save for most of the music and a few level decor placements. That means I namely did: Art direction, game design, level design, 3D and 2D asset creation, programming (logic and shaders), SFX engineering, video editing, and a whole slew of other things.