Set in the Victorian era, Strong is an endless game where the objective is to lift as heavy a weight as possible, in the longest time. Tap continuously to keep the strength meter up, and swipe to move between three lanes of falling objects. Objects that fall increase the weight and range from sofas to celestial bodies. Powerups with ambiguous benefits also periodically fall down, adding a strategic layer to the game.
I was producer, sole game designer, and one of the two programmers of this game. As programmer I was responsible for programming the UI and final graphical elements into the game, while as game designer I directed the other programmer on the game logic, and the artist on what elements to produce.